You could hear the commotion from this room while you were still out in the
Hallway.
Now that you are inside, you can see what the noise was about. Michael Gentry is in the midst of calling
out the winners of his
No-Inventory
competition. You listen for a moment.
"For the benefit of the roughly 99.8% of you out there who have absolutely no memory of this comp whatsoever, the point of I-Comp was to write a functional game with absolutely no inventory whatsoever, by whatever design mechanic you could conceive of. My more-or-less exact words were: "If, at any point, I can type 'I' and get a response other than 'You are empty-handed', your game will be disqualified." This turned out to have some bearing." |
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